Design Systems

Unified Design System

React
TypeScript
Storybook
Tailwind
Accessibility
Overview

Building a shared UI foundation that scaled across an entire product organization.

As the product surface grew, each team had started solving the same UI problems in isolation. The result was a fragmented experience for users and an expensive maintenance burden for engineers. I took ownership of designing and shipping a system that gave every team a common foundation to build on without slowing them down.

The Problem

There was no single source of truth for how the UI should look or behave. Teams had diverged on spacing, typography, interaction patterns, and accessibility implementations. A button was not the same component in two different products. Fixing a bug in one place meant finding and fixing it everywhere else too.

Teams building the same things independently
Diverging interaction patterns and visual language
Accessibility handled inconsistently across products
Bug fixes and improvements applied in one place, missed in others
Architecture

The system was structured in layers so that decisions made at the token level propagated automatically through components and into products. Teams consumed the library without needing to understand what was underneath it, and changes to the foundation applied everywhere without per-team updates.

Design System Governance
Design Tokens (spacing, color, typography)
Component Library (React + TypeScript)
Storybook + API Documentation
Product Applications
Key Decisions

Tokens as the foundation, not an afterthought

Rather than hardcoding values into components, I built a token layer that owned every spacing, color, and typographic decision. Updates to the visual language required a single change and propagated through every product automatically.

Component contracts over implementation flexibility

Each component exposed a typed, documented API with strict prop contracts. Teams could not pass arbitrary styles or override internals. This felt restrictive at first but eliminated an entire category of visual drift across products.

Accessibility built into the component, not added later

ARIA roles, keyboard navigation, and focus management were part of the component specification from the start. If a component shipped without meeting the bar it was not considered done. Teams got accessible UI without having to think about it.

Adoption without a hard cutover

Forcing teams onto the new system overnight would have stalled active work. I introduced a parallel path where teams could migrate component by component while the old code stayed in place. Adoption grew organically as teams saw the maintenance cost of staying off the system.

Tradeoffs

Strict component contracts created friction early on. Teams used to full control over their UI pushed back on the constraints. The tradeoff was intentional. Flexibility at the component level was the reason the UI had fragmented in the first place. Giving it back would have recreated the same problem over time. The governance model meant accepting short term tension to protect long term consistency.

Outcome

The system became the standard across every product in the organization. New features shipped faster because teams were assembling from a known set of primitives rather than building from scratch. Accessibility coverage improved across the board without teams having to invest in it directly. The component library is still in active use and continues to be extended by new teams joining the platform.